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21 Blitz is a strategic card game which shares some of the rules of Black Jack. But unlike in the slow paced Black Jack the goal is to add up the cards to 21 as quickly as possible in the 4 available slots whilst having to complete 2 decks of cards. Think carefully about the cards you use and the cards you trash, before you know it you will find yourself running out of options. It seems like a simple task but can you think ahead and remember which cards have already been played?
Combine the cards in each slot to 21. Get more points by making 21 with just 2 cards (Black Jack) or get 21 Blitz by combining 5 cards to 21! The sum of each slot is not allowed to exceed 21. If all slots are full and you cannot place the drawn card anywhere you then have to discard this card or use the joker instead. You get one Joker per deck to play. The joker combines any slot to 21! Use it to get rid of the hard stacks or when you are stuck.
So many more games you can play!
More gamesHTML5 games represent a new era in browser-based gaming, providing developers with a versatile platform to create engaging and accessible experiences. From simple puzzles to complex multiplayer environments, HTML5 has proven its worth as a tool for modern game development. As browsers and web technologies advance, the potential of HTML5 games will continue to grow, reshaping how we play and interact with games online. Discover all games!
HTML5 has become the backbone of modern browser gaming, but its potential extends beyond casual games: Cloud Gaming: HTML5 can serve as a platform for cloud gaming services, offering instant play experiences. Web-Based eSports: Multiplayer HTML5 games with low latency can create new opportunities for competitive gaming. Augmented and Virtual Reality: Combined with WebXR, HTML5 is poised to power AR/VR experiences directly in browsers. As web technologies continue to evolve, HTML5 games will only become more powerful, accessible, and immersive.
Developing HTML5 games from scratch can be time-consuming, so many developers use game engines and libraries. Here are some of the most popular ones: Phaser.js A powerful framework for 2D games, Phaser simplifies the development of platformers, puzzles, and arcade games. Three.js Built for creating 3D experiences, Three.js provides an abstraction layer over WebGL, making it easier to develop immersive games and simulations. Babylon.js Another 3D game engine, Babylon.js offers robust tools for creating advanced visuals and physics-based interactions. Construct A drag-and-drop game engine that allows non-programmers to create games quickly. PlayCanvas A web-based 3D game engine with an integrated editor, allowing real-time collaboration and prototyping.
Introduced in 2008 by the World Wide Web Consortium (W3C) and the Web Hypertext Application Technology Working Group (WHATWG), HTML5 was designed to replace the need for plugins. It brought built-in multimedia capabilities, making it possible to create games using just a web browser. By 2010, Apple had banned Flash on iOS devices, citing performance and security issues. This decision, coupled with the growing dominance of mobile devices, accelerated the decline of Flash and highlighted the need for a universal, lightweight alternative—HTML5. In 2020, Adobe officially ended support for Flash, solidifying HTML5 as the primary standard for browser-based games.