Temple Raider
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Grate It
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Big Monster Trucks
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Kingdoms Wars
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Impossible Army Tank Driving Simulator Tracks
Get a job or feed in the garbage. Buy a house or sleep in a squatting area. Have fun, but don't forget to buy a worthy successor in the nursery because time goes by and you get old! HOW TO PLAY TO GET MONEY: • Work on computers, laboratory, or CEO office • Clean the floor of detritus and feces from the ground • Find money on the ground • Buy buildings to receive commissions. The more a building is used by other players, the more money you will earn. • Kill rich people TO UPGRADE YOUR CHARACTER: • Computer skill: Earn more money if you decide to work on computers • Broom skill: Clean faster and earn more money if you decide to clean the ground • Negotiation skill: Pay less and receive more commissions • Strength: Be stronger • Speed: Be faster • Bag: Increase your inventory • Research skill: Earn more money if you decide to work on a laboratory and you have a better chance of finding food in the garbage cans. • Mood/Food/Sleep/Toilet: Slow down your gauges TO EAT: • Buy food on a supermarket or a machine vending • Go through the garbage. TO SLEEP: • Sleep on a bed in a squatting area or a house TO HAVE FUN: • Dance in the nightclub • Buy clothes • Go to the hairdresser • Eat candies and chocolate • Clean the ground when you have 3 - 5 points on Broom skill TO GO TO THE TOILET: Go on nightclub, CEO office, a house or a squatting area Once you're old, buy a baby (more than 1000$). To get your gauges full when you come back to life, buy a baby bottle, toys and make him sleep in a cradle.
Movement: W, A, S, D / Z, Q, S, D or Arrow keys Hit: Left click Interact: E Throw an item away: Right click Map: M
So many more games you can play!
More gamesHTML5 games represent a new era in browser-based gaming, providing developers with a versatile platform to create engaging and accessible experiences. From simple puzzles to complex multiplayer environments, HTML5 has proven its worth as a tool for modern game development. As browsers and web technologies advance, the potential of HTML5 games will continue to grow, reshaping how we play and interact with games online. Discover all games!
HTML5 has become the backbone of modern browser gaming, but its potential extends beyond casual games: Cloud Gaming: HTML5 can serve as a platform for cloud gaming services, offering instant play experiences. Web-Based eSports: Multiplayer HTML5 games with low latency can create new opportunities for competitive gaming. Augmented and Virtual Reality: Combined with WebXR, HTML5 is poised to power AR/VR experiences directly in browsers. As web technologies continue to evolve, HTML5 games will only become more powerful, accessible, and immersive.
Developing HTML5 games from scratch can be time-consuming, so many developers use game engines and libraries. Here are some of the most popular ones: Phaser.js A powerful framework for 2D games, Phaser simplifies the development of platformers, puzzles, and arcade games. Three.js Built for creating 3D experiences, Three.js provides an abstraction layer over WebGL, making it easier to develop immersive games and simulations. Babylon.js Another 3D game engine, Babylon.js offers robust tools for creating advanced visuals and physics-based interactions. Construct A drag-and-drop game engine that allows non-programmers to create games quickly. PlayCanvas A web-based 3D game engine with an integrated editor, allowing real-time collaboration and prototyping.
Introduced in 2008 by the World Wide Web Consortium (W3C) and the Web Hypertext Application Technology Working Group (WHATWG), HTML5 was designed to replace the need for plugins. It brought built-in multimedia capabilities, making it possible to create games using just a web browser. By 2010, Apple had banned Flash on iOS devices, citing performance and security issues. This decision, coupled with the growing dominance of mobile devices, accelerated the decline of Flash and highlighted the need for a universal, lightweight alternative—HTML5. In 2020, Adobe officially ended support for Flash, solidifying HTML5 as the primary standard for browser-based games.